AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Qatar: Q1 2024
Explore the performance of the top 5 hypercasual games on the Android platform in Qatar during the first quarter of 2024, based on Sensor Tower data.
During the first quarter of 2024, the top 5 hypercasual games on the Android platform in Qatar showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Build A Queen from Supersonic Studios LTD saw a consistent pattern in its weekly downloads. The game started the quarter with 1.5K downloads, dipped slightly mid-January, and then peaked at 1.6K in the week of March 11. Active users for the game showed a steady increase, starting from 7.3K in the first week and rising to 9.3K by the end of March. Notably, the game did not generate any revenue throughout the quarter.
Callbreak Master 3 - Card Game by The Great Hippo experienced a gradual rise in weekly downloads, beginning with 857 and reaching up to 1.3K by the end of March. Weekly active users followed a similar trend, increasing from 2.9K to 3.7K over the quarter. Like Build A Queen, this game also did not report any revenue during this period.
Wood Screw Puzzle from Zego Studio showed a modest revenue increase, peaking at $60 in the final week of March. The game's downloads fluctuated, starting at 815 and peaking at 1.4K in mid-March before dropping to 838 in the last week. Active users consistently grew from 843 at the beginning of the quarter to 3.6K by the end of March.
Vehicle Masters by SayGames Ltd demonstrated a stable download rate, beginning with 1.1K downloads and ending the quarter at 1.4K. Active users showed a steady climb from 5.6K to 7K over the same period. The game generated a small amount of revenue, with a peak of $4 in the week of January 22.
Help Me: Tricky Story from ABI Game Studio was released at the beginning of January and quickly gained traction. Weekly downloads started strong at 1.1K, peaked at 1.8K in mid-January, and then settled around 716 by the end of March. Active users surged from 1.1K in the first week to 4.8K by the end of January, maintaining around 4.3K through the quarter. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.